AI Insights · Timothy · April 2023
Top 5 High Fantasy Games on iOS in Europe - Q1 2023
Discover the performance of the top 5 high fantasy games on iOS in Europe during Q1 2023, including trends in weekly downloads, revenue, and active users.
During the first quarter of 2023, high fantasy games on iOS in Europe showcased impressive numbers in terms of downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 games in this category, based on data from Sensor Tower.
Coin Master by Moon Active saw a consistent rise in weekly revenue, starting at around $1.7M in late December and peaking at $1.9M in the last week of March. Weekly downloads also showed a positive trend, growing from approximately 63K to over 105K by the end of the quarter. Meanwhile, weekly active users fluctuated, starting at around 532K and reaching a high of 627K before stabilizing near 610K.
Clash of Clans from Supercell experienced notable revenue spikes, particularly in the week of January 30 with $2.1M and again at the end of March with $1.6M. Weekly downloads remained relatively stable, averaging around 80K, with a slight dip in February. The game maintained a strong base of active users, starting at 7.4M and ending the quarter at just over 7M.
Genshin Impact by COGNOSPHERE PTE. LTD. had a volatile revenue pattern, peaking at $1.3M in the first week of February and dropping to $197K by mid-March. Weekly downloads were highest at the beginning of the quarter with over 90K and decreased to around 46K by the end of March. Active users also varied, starting at 982K and ending at 854K.
Evony, published by TOP GAMES INC., showed steady weekly revenue ranging from $483K to $622K, with a peak at the end of March. Downloads started strong at 82K but saw a decline, stabilizing around 31K by the end of the quarter. The game’s active users decreased from 267K to 183K over the three months.
Empires & Puzzles: Match 3 RPG by Small Giant Games reported a steady increase in revenue, culminating at $629K in the last week of March. Downloads were relatively low, with a significant jump from 6.6K to 12.9K at the end of the quarter. Active users remained stable, moving from 115K to 117K.
For more insights and detailed data, visit Sensor Tower.